Computer Science 15-100 (Sections T & U), Spring 2008
Homework 11:  Term Project
Due:  Fri 25-Apr-2008 at 10am (online submission) and at recitation (physical copy)
(no late submissions accepted <-- really!)



Term Project

Your task is to design and implement a Java program of your choosing.  It may be graphical, text-based, or even file-based.  It may be a game, or a math or science application, or a baseball statistics package, or a productivity application (think Word or Excel, only very "lite" versions), or a shell script, or anything else you choose.  This is a wide open assignment, and you are expected to be creative in your approach to it.  Note, though, that this is a solo assignment -- you may not work with anyone else.

Also:  you may use non-standard Java libraries (like an OpenGL implementation for 3d graphics, or jfugue for audio), but you must obtain explicit instructor approval in this case before starting your project.

Plus:  you may not reuse any code you have previously written, for this course or otherwise.  All your code for this project must be original code written by you explicitly for this project.

And:  while you have very broad liberties regarding both what you do and how you do it, your project must demonstrate these required concepts:

  1. Custom classes of your invention (with accessors, mutators, and multiple constructors)
  2. The Java Collection Framework (not all of it, but at least one of ArrayList, HashSet, HashMap, Stack, Queue, PriorityQueue, etc)
  3. Arrays
  4. A sorting algorithm that you implement (and not just Arrays.sort)
  5. Binary search
  6. An implementation of at least one interface (such as Comparable, Comparator, MouseListener, etc)

Most projects will allow for these concepts to be included naturally, but if they must be shoe-horned in, so be it.  You must include these concepts somewhere in your project.

You have two weeks (well, 13 days) to finish this assignment.  You are expected to invest at least 10 hours into this project, and it is further expected that your project will clearly reflect the quantity and quality of design and craftsmanship that goes along with that much time on this task.

What to submit

  1. Your project.
    Either the file Hw11.java or the file Hw11.zip, as noted above.
     
  2. A Design Document
    Actually, this will be placed in a header in the file Hw11.java.  Include a paragraph or two (in a block comment) describing the problem you are solving and the general approach your code takes to solve it.  After reading this, another programmer (or a CA!) should be able to make sense out of the classes you designed and the most important methods they contain.
     
  3. Required Concepts
    Just after the design document, also in the header if Hw11.java, provide an itemized list of where we can find each of the required concepts from the list above (custom classes, JCF, arrays, ...).  Be brief:  just list the class and method where we can find one example of each concept.
     
  4. A timesheet
    Keep track of the time you spend on the project, and include this in a comment just after the required concepts list at the head of the file Hw11.java.  There is no specific time requirement, and more time will not necessarily equate to a higher grade.  Again, though, it is expected that you should invest at least 10 hours to obtain a satisfactory grade.

How will you be graded?

  1. Well-Chosen Problem [10 pts]
    Projects should show a level of sophistication in keeping with your hard-won programming prowess.  They should be neither too simplistic nor too complex.  They should also be interesting, though we will take a broad view of this.
     
  2. Design [10 pts]
    Your design should include well-chosen classes, methods, data structures, and algorithms, explained in a clear design document as noted above.
     
  3. Robust Operational Program [10 pts]
    Your program should work.  It should compile and run.  It should not crash or hang, even in the face of undesired input.
     
  4. User Interface [10 pts]
    To the extent that it is appropriate for your particular project, you should have a polished user interface.
     
  5. Required Concepts [20 pts]
    Your code must demonstrate each of the required concepts from above, and then in a well-designed manner.
     
  6. Style [10 pts]
    Your code must abide by all the style guidelines we have discussed in this course.
     
  7. Test Code [10 pts]
    Your code must include complete (but concise) test methods where appropriate!
     
  8. Effort [20 pts]
    Once again:  you are expected to invest at least 10 hours into this project, and it is further expected that your project will clearly reflect the quantity and quality of design and craftsmanship that goes along with that much time on this task.
     
  9. Bonus [0 to 20+ pts]
    For extraordinary work, we may award bonus points.   Please discuss more ambitious bonus attempts with the instructor prior to investing too much time into them!

This is meant to be fun.  Enjoy (and work hard)!!!


Carpe diem!